1. Negotiated Curriculum

‌‌ The Negotiated Curriculum involves research around engaging with others as partners e.g. students, employers, colleagues, change agents etc to co- create learning opportunities through meaningful, authentic curriculum design processes as a way to build connections, and develop deeper shared understandings that make learning authentic and purposeful.

Current PhD Students


Prospective Students


Previous Related Research

Find out more about Masters theses and Fellowships completed in the area of Negotiated Curriculum:


2. Digital Scholarship

Digital scholarship can broadly be defined as academic practice which utilises digital tools, methods, evidence, publication and preservation methods to achieve its goals. Digital technologies are already well embedded in our research, teaching and learning practices, and so at some level all contemporary scholarship is digital. The LTTC is interested in re-thinking approaches to scholarship while ensuring that DIT's research practictioners are equipped with the knowledge and tools required to excel in the digital age.


Current PhD Students

Student: Galina Akmayeva- Zadorozhnsa, School of Computing

Supervisory Team: Fred Mtenzi, Roisin Donnelly, Damian Gordon

Topic: Exploring the impact of Access Control and Copyright in E-Learning in Higher Education from a User Perspective


Student: Ciarán O'Leary, School of Computing

Supervisory Team: Fred Mtenzi, Claire McAvinia

Topic: Technology and the Formation of Academic Practice
Ciarán’s research is investigating how diversity in the enactment of technology leads to diversity in academic practice and how knowledge of this relationship can inform the design of technology for academic practice. Ciarán is following a Design Science Research Methodology to develop a practice-based personas model of the impact of technology on academic practice. Practice-based personas is a modelling method he is developing through this research as an extension of the persona modelling approach used in human-computer interaction (HCI) and the technology-in-practice approach used in organisational design.


Student: John Healy, DIT School of Media

Supervisory Team: Charlie Cullen, Pauline Rooney

Topic: Playable Social Interactions (PSI)

Cultural spaces are increasingly using games and interactive media to provide engaging experiences for their visitors. Many cultural spaces see the potential for game-based learning to augment the visitor’s experience.  The study will examine how best to gather and analyse data related to gaming experiences in the public context. Finally it will consider how games can best be implemented within this context and how game design techniques can be implemented to create effective artefacts.


Student: Catherine Higgins, DIT School of Management

Supervisory Team: Ciaran O’Leary, Fred Mtenzi, Orla Hanratty

Topic: Development of a Cloud-Based Software Design Tool for 3rd level Computing Students using an Applied Computational Thinking Framework


Student: Nevan Bermingham, DIT Hospitality Management and Tourism

Supervisory Team: Frances Boylan and Barry Ryan

Topic: Evaluating the Effect of a Student Peer Mentoring Approach for Mature Students Undertaking Computer Programming at Foundation Level.

The research objective is to investigate if a peer mentoring structure for Mature Students at Foundation level has an effect on their understanding of programming threshold concepts compared to traditional class only teaching approaches. The aim of the research is to see if a peer mentoring approach would build student confidence in programming by providing structured peer mentoring supports that would run in tandem with the lab environment and outside the class.


Visiting Research Student: Marta Martin Del Pozo, DIT School of Media

Supervisory Team: Pauline Rooney

Topic: Video games for collaboration learning in primary education

Marta is a second year PhD research student with the University of Salamanca who is visiting DIT on a 3 month research stay (February to May 2016). Her research focuses on the design, implementation and evaluation of a teacher education model (initial and continuing education) which addresses how to design and implement digital games specifically for collaborative learning. The initial target group for this model is primary education students.



Prospective Students



Previous Related Research

Find out more about Masters theses and Fellowships completed in the area of Digital Scholarship:

More information

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