DT783 CPD Diploma in Computer Games & Ludology

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Location

DIT Kevin Street, Dublin 8

Start date

29th August 2011 - Applications no longer being accepted

Description

The aim of the programme is to provide students with the skills and knowledge required to create innovative digital game prototypes. The work students do on this course can be either commercialized through channels such as XBOX Live Indie Games, the iPhone App store, Steam or the web. Alternatively students will learn the skills required to produce a portfolio of work that can be used to secure employment in the expanding digital games industry. On the course students will be exposed to digital game development in a variety of industry-based scenarios and will develop an understanding of the design and development pipelines involved in innovating, creating and prototyping computer game projects in real-world environments.

The technical modules which students will complete on the programme are:

  • Fundamentals of Programming and Object Oriented Programming (10 ECTS)
  • Games Logic and Design (5 ECTS)
  • Games Programming (5 ECTS)

In addition, learners will take the following mandatory modules:

  • Experiential Learning (10 ECTS): This is a module that can be completed in through work placement, project work (including interdisciplinary projects), industry sponsored projects, and service-learning. This module is designed specifically for this programme and other Springboard 2011 programmes, drawing on the strong background in industry liaison and service-learning/community based learning in the College of Sciences and Health, DIT.
  • Project Management Skills (5 ECTS): This module prepares students to complete projects both in the academic environment and in the professional environment. As a key transferable skill, students are prepared through this module to appropriately plan, direct and take responsibility for their own work and the work of teams in the completion of projects.
  • Innovation and Career Development (5 ECTS): This module is designed specifically for the learning needs of Springboard 2011 participants. It will provide the learner with an opportunity to develop thinking and creativity skills, as well as learning how to adopt an innovative approach both as members of organisations and in their individual learning.

Course Duration

Classes will take place from September to January, and will be followed by the Experiential Learning module beginning in February. Classes will take place in blocks for a small number of weeks in September and January. Additionally classes will take place on one or two evenings per week between September and January.

Career opportunities

Graduates of this programme can:

  • Advance to further study in computing and information technology
  • Apply for game design positions in the Irish software industry
  • Use their critical thinking skills, their career development skills, and their independent learning skills to make the right career choices

Progression

Graduates of this programme may be eligible to apply for admission to major award programmes such as the Higher Certificate in Computing (DT263), depending on other experience.

Entry requirements

This is a programme at Level 7 on the NFQ, and as such, applicants must have a qualification at level 6, or relevant experience. Applicants should also have a good background in computing, ideally with some experience of computer programming.

Contact Details for Further Information:

Contact Iseult Kelly (sci-springboard@dit.ie)

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